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<div class="header">
  <div class="summary">
<a href="#nested-classes">Classes</a> &#124;
<a href="#enum-members">Enumerations</a>  </div>
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<div class="title">sl Namespace Reference</div>  </div>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsl_1_1BarometerData.html">BarometerData</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsl_1_1CalibrationParameters.html">CalibrationParameters</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Holds calibration information about the current ZED's hardware, including per-sensor calibration and offsets between the two sensors.  <a href="structsl_1_1CalibrationParameters.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsl_1_1Camera.html">Camera</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">This class is the main interface with the camera and the SDK features, such as: video, depth, tracking, mapping, and more.  <a href="classsl_1_1Camera.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsl_1_1CameraParameters.html">CameraParameters</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Calibration information for an individual sensor on the ZED (left or right).  <a href="structsl_1_1CameraParameters.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsl_1_1char2.html">char2</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents a 2D vector of uchars for use on both the CPU and GPU.  <a href="structsl_1_1char2.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsl_1_1char3.html">char3</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents a 3D vector of uchars for use on both the CPU and GPU.  <a href="structsl_1_1char3.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsl_1_1char4.html">char4</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents a 4D vector of uchars for use on both the CPU and GPU.  <a href="structsl_1_1char4.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsl_1_1Chunk.html">Chunk</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents a sub-mesh, it contains local vertices and triangles.  <a href="structsl_1_1Chunk.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsl_1_1float2.html">float2</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents a 2D vector of floats for use on both the CPU and GPU.  <a href="structsl_1_1float2.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsl_1_1float3.html">float3</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents a 3D vector of floats for use on both the CPU and GPU.  <a href="structsl_1_1float3.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsl_1_1float4.html">float4</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents a 4D vector of floats for use on both the CPU and GPU.  <a href="structsl_1_1float4.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsl_1_1FusedPointCloud.html">FusedPointCloud</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A fused point cloud contains both geometric and color data of the scene captured by spatial mapping.  <a href="classsl_1_1FusedPointCloud.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsl_1_1ImuData.html">ImuData</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Full IMU data structure.  <a href="structsl_1_1ImuData.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsl_1_1InitParameters.html">InitParameters</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Struct containing all parameters passed to the SDK when initializing the ZED. These parameters will be fixed for the whole execution life time of the camera.  <a href="classsl_1_1InitParameters.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsl_1_1MagnetometerData.html">MagnetometerData</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsl_1_1Mat.html">Mat</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Mirrors the <a class="el" href="classsl_1_1Mat.html" title="Mirrors the sl::Mat class used in the ZED C++ SDK to store images. Can be used to retrieve individual...">sl::Mat</a> class used in the ZED C++ SDK to store images. Can be used to retrieve individual images from GPU or CPU memory: see <a class="el" href="classsl_1_1Camera.html#a53a8ff7354922cf93dc90308d5355175" title="Retrieves an image texture from the ZED SDK and loads it into a ZEDMat. Use this to get an individual...">Camera.RetrieveImage()</a> and <a class="el" href="classsl_1_1Camera.html#a9ec3c76714b1e8583a3231f30540509c" title="Retrieves a measure texture from the ZED SDK and loads it into a ZEDMat. Use this to get an individua...">Camera.RetrieveMeasure()</a>.  <a href="classsl_1_1Mat.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsl_1_1Matrix3x3.html">Matrix3x3</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Holds a 3x3 matrix that can be marshaled between the wrapper and C# scripts.  <a href="structsl_1_1Matrix3x3.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsl_1_1Mesh.html">Mesh</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A mesh contains the geometric (and optionally texture) data of the scene captured by spatial mapping.  <a href="classsl_1_1Mesh.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsl_1_1ObjectData.html">ObjectData</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Object data structure directly from the SDK. Represents a single object detection.  <a href="structsl_1_1ObjectData.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsl_1_1ObjectDetectionParameters.html">ObjectDetectionParameters</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the object detection parameters.  <a href="structsl_1_1ObjectDetectionParameters.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsl_1_1ObjectDetectionRuntimeParameters.html">ObjectDetectionRuntimeParameters</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the object detection runtime parameters.  <a href="structsl_1_1ObjectDetectionRuntimeParameters.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsl_1_1Objects.html">Objects</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Object Scene data directly from the ZED SDK. Represents all detections given during a single image frame. Contains the number of object in the scene and the objectData structure for each object. Since the data is transmitted from C++ to C#, the size of the structure must be constant. Therefore, there is a limitation of 200 (MAX_OBJECT constant) objects in the image.  <a href="structsl_1_1Objects.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsl_1_1PlaneData.html">PlaneData</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Structure that defines a new plane, holding information directly from the ZED SDK. Data within is relative to the camera;  <a href="structsl_1_1PlaneData.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsl_1_1Pose.html">Pose</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="structsl_1_1Pose.html" title="Pose structure with data on timing and validity in addition to position and rotation.">Pose</a> structure with data on timing and validity in addition to position and rotation.  <a href="structsl_1_1Pose.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsl_1_1PositionalTrackingParameters.html">PositionalTrackingParameters</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters for positional tracking initialization.  <a href="classsl_1_1PositionalTrackingParameters.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsl_1_1RecordingParameters.html">RecordingParameters</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the recording parameters.  <a href="structsl_1_1RecordingParameters.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsl_1_1RecordingStatus.html">RecordingStatus</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Container for information about the current SVO recording process.  <a href="structsl_1_1RecordingStatus.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsl_1_1Rect.html">Rect</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="structsl_1_1Rect.html" title="Rect structure to define a rectangle or a ROI in pixels Use to set ROI target for AEC/AGC">Rect</a> structure to define a rectangle or a ROI in pixels Use to set ROI target for AEC/AGC  <a href="structsl_1_1Rect.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsl_1_1Resolution.html">Resolution</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Holds a camera resolution as two pointers (for height and width) for easy passing back and forth to the ZED wrapper.  <a href="structsl_1_1Resolution.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsl_1_1RuntimeParameters.html">RuntimeParameters</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Runtime parameters used by the ZEDCamera.Grab() function, and its Camera::grab() counterpart in the SDK.  <a href="classsl_1_1RuntimeParameters.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsl_1_1SensorParameters.html">SensorParameters</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Structure containing information about a single sensor available in the current device  <a href="structsl_1_1SensorParameters.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsl_1_1SensorsConfiguration.html">SensorsConfiguration</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Structure containing information about all the sensors available in the current device  <a href="structsl_1_1SensorsConfiguration.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsl_1_1SensorsData.html">SensorsData</a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsl_1_1SpatialMappingParameters.html">SpatialMappingParameters</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the spatial mapping parameters.  <a href="classsl_1_1SpatialMappingParameters.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsl_1_1StreamingParameters.html">StreamingParameters</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the streaming parameters.  <a href="structsl_1_1StreamingParameters.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsl_1_1TemperatureSensorData.html">TemperatureSensorData</a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsl_1_1ZEDCommon.html">ZEDCommon</a></td></tr>
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</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="enum-members"></a>
Enumerations</h2></td></tr>
<tr class="memitem:a1426214b030fcdca0e233ae25000b459"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacesl.html#a1426214b030fcdca0e233ae25000b459">Constant</a> </td></tr>
<tr class="memdesc:a1426214b030fcdca0e233ae25000b459"><td class="mdescLeft">&#160;</td><td class="mdescRight">Constant for plugin. Should not be changed  <a href="namespacesl.html#a1426214b030fcdca0e233ae25000b459">More...</a><br /></td></tr>
<tr class="separator:a1426214b030fcdca0e233ae25000b459"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga4db9ee29f2ff83c71567c12f6bfbf28c"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__Core__group.html#ga4db9ee29f2ff83c71567c12f6bfbf28c">ERROR_CODE</a> </td></tr>
<tr class="memdesc:ga4db9ee29f2ff83c71567c12f6bfbf28c"><td class="mdescLeft">&#160;</td><td class="mdescRight">List of error codes in the ZED SDK.  <a href="group__Core__group.html#ga4db9ee29f2ff83c71567c12f6bfbf28c">More...</a><br /></td></tr>
<tr class="separator:ga4db9ee29f2ff83c71567c12f6bfbf28c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga1114207cbac18c1c0e4f77a6b36a8cb2"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__Core__group.html#ga1114207cbac18c1c0e4f77a6b36a8cb2">COORDINATE_SYSTEM</a> </td></tr>
<tr class="memdesc:ga1114207cbac18c1c0e4f77a6b36a8cb2"><td class="mdescLeft">&#160;</td><td class="mdescRight">List of available coordinate systems.  <a href="group__Core__group.html#ga1114207cbac18c1c0e4f77a6b36a8cb2">More...</a><br /></td></tr>
<tr class="separator:ga1114207cbac18c1c0e4f77a6b36a8cb2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae481924a311113375bb3a99748d79e17"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__PositionalTracking__group.html#gae481924a311113375bb3a99748d79e17">POSITIONAL_TRACKING_STATE</a> </td></tr>
<tr class="memdesc:gae481924a311113375bb3a99748d79e17"><td class="mdescLeft">&#160;</td><td class="mdescRight">Possible states of the ZED's Tracking system.  <a href="group__PositionalTracking__group.html#gae481924a311113375bb3a99748d79e17">More...</a><br /></td></tr>
<tr class="separator:gae481924a311113375bb3a99748d79e17"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga7160d24146fdddd5a7e8f67fde1c4487"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__PositionalTracking__group.html#ga7160d24146fdddd5a7e8f67fde1c4487">REFERENCE_FRAME</a> </td></tr>
<tr class="memdesc:ga7160d24146fdddd5a7e8f67fde1c4487"><td class="mdescLeft">&#160;</td><td class="mdescRight">Reference frame (world or camera) for tracking and depth sensing.  <a href="group__PositionalTracking__group.html#ga7160d24146fdddd5a7e8f67fde1c4487">More...</a><br /></td></tr>
<tr class="separator:ga7160d24146fdddd5a7e8f67fde1c4487"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaf0a2f96e10a69ccb80879576ee57ee80"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__PositionalTracking__group.html#gaf0a2f96e10a69ccb80879576ee57ee80">TRACKING_FRAME</a> </td></tr>
<tr class="memdesc:gaf0a2f96e10a69ccb80879576ee57ee80"><td class="mdescLeft">&#160;</td><td class="mdescRight">Part of the ZED (left/right sensor, center) that's considered its center for tracking purposes.  <a href="group__PositionalTracking__group.html#gaf0a2f96e10a69ccb80879576ee57ee80">More...</a><br /></td></tr>
<tr class="separator:gaf0a2f96e10a69ccb80879576ee57ee80"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaf5bb65709fdedb44538b539ae03e8d2f"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__Sensors__group.html#gaf5bb65709fdedb44538b539ae03e8d2f">SENSOR_TYPE</a> </td></tr>
<tr class="memdesc:gaf5bb65709fdedb44538b539ae03e8d2f"><td class="mdescLeft">&#160;</td><td class="mdescRight">List of the available onboard sensors  <a href="group__Sensors__group.html#gaf5bb65709fdedb44538b539ae03e8d2f">More...</a><br /></td></tr>
<tr class="separator:gaf5bb65709fdedb44538b539ae03e8d2f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gab22aa2ce044b64989c3306a5deff803f"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__Sensors__group.html#gab22aa2ce044b64989c3306a5deff803f">SENSORS_UNIT</a> </td></tr>
<tr class="memdesc:gab22aa2ce044b64989c3306a5deff803f"><td class="mdescLeft">&#160;</td><td class="mdescRight">List of the available onboard sensors measurement units  <a href="group__Sensors__group.html#gab22aa2ce044b64989c3306a5deff803f">More...</a><br /></td></tr>
<tr class="separator:gab22aa2ce044b64989c3306a5deff803f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga8d542017c9b012a19a15d46be9b7fa43"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__Depth__group.html#ga8d542017c9b012a19a15d46be9b7fa43">DEPTH_MODE</a> </td></tr>
<tr class="memdesc:ga8d542017c9b012a19a15d46be9b7fa43"><td class="mdescLeft">&#160;</td><td class="mdescRight">Lists available depth computation modes. Each mode offers better accuracy than the mode before it, but at a performance cost.  <a href="group__Depth__group.html#ga8d542017c9b012a19a15d46be9b7fa43">More...</a><br /></td></tr>
<tr class="separator:ga8d542017c9b012a19a15d46be9b7fa43"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga391147e2eab8e101a7ff3a06cbed22da"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__Depth__group.html#ga391147e2eab8e101a7ff3a06cbed22da">SENSING_MODE</a> </td></tr>
<tr class="memdesc:ga391147e2eab8e101a7ff3a06cbed22da"><td class="mdescLeft">&#160;</td><td class="mdescRight">Lists available sensing modes - whether to produce the original depth map (STANDARD) or one with smoothing and other effects added to fill gaps and roughness (FILL).  <a href="group__Depth__group.html#ga391147e2eab8e101a7ff3a06cbed22da">More...</a><br /></td></tr>
<tr class="separator:ga391147e2eab8e101a7ff3a06cbed22da"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga798a8eed10c573d759ef7e5a5bcd545d"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__Depth__group.html#ga798a8eed10c573d759ef7e5a5bcd545d">MEASURE</a> </td></tr>
<tr class="memdesc:ga798a8eed10c573d759ef7e5a5bcd545d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Lists available measure types retrieved from the camera, used for creating precise measurement maps (Measure-type textures). Based on the MEASURE enum in the ZED C++ SDK. For more info, see: <a href="https://www.stereolabs.com/docs/api/group__Depth__group.html#ga798a8eed10c573d759ef7e5a5bcd545d">https://www.stereolabs.com/docs/api/group__Depth__group.html#ga798a8eed10c573d759ef7e5a5bcd545d</a>  <a href="group__Depth__group.html#ga798a8eed10c573d759ef7e5a5bcd545d">More...</a><br /></td></tr>
<tr class="separator:ga798a8eed10c573d759ef7e5a5bcd545d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga4a2a702e602c466869aa447ac2760c13"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__Video__group.html#ga4a2a702e602c466869aa447ac2760c13">INPUT_TYPE</a> </td></tr>
<tr class="memdesc:ga4a2a702e602c466869aa447ac2760c13"><td class="mdescLeft">&#160;</td><td class="mdescRight">Lists available input type in SDK.  <a href="group__Video__group.html#ga4a2a702e602c466869aa447ac2760c13">More...</a><br /></td></tr>
<tr class="separator:ga4a2a702e602c466869aa447ac2760c13"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gabd0374c748530a64a72872c43b2cc828"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__Video__group.html#gabd0374c748530a64a72872c43b2cc828">RESOLUTION</a> </td></tr>
<tr class="memdesc:gabd0374c748530a64a72872c43b2cc828"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents the available resolution options.  <a href="group__Video__group.html#gabd0374c748530a64a72872c43b2cc828">More...</a><br /></td></tr>
<tr class="separator:gabd0374c748530a64a72872c43b2cc828"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga8f28c91d6488af0352a921ede97c40fe"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__Video__group.html#ga8f28c91d6488af0352a921ede97c40fe">FLIP_MODE</a> </td></tr>
<tr class="memdesc:ga8f28c91d6488af0352a921ede97c40fe"><td class="mdescLeft">&#160;</td><td class="mdescRight">brief Lists available compression modes for SVO recording.  <a href="group__Video__group.html#ga8f28c91d6488af0352a921ede97c40fe">More...</a><br /></td></tr>
<tr class="separator:ga8f28c91d6488af0352a921ede97c40fe"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaa29851790d3e528f42f539334e6e5887"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__Video__group.html#gaa29851790d3e528f42f539334e6e5887">MODEL</a> </td></tr>
<tr class="memdesc:gaa29851790d3e528f42f539334e6e5887"><td class="mdescLeft">&#160;</td><td class="mdescRight">Types of compatible ZED cameras.  <a href="group__Video__group.html#gaa29851790d3e528f42f539334e6e5887">More...</a><br /></td></tr>
<tr class="separator:gaa29851790d3e528f42f539334e6e5887"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga77fc7bfc159040a1e2ffb074a8ad248c"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__Video__group.html#ga77fc7bfc159040a1e2ffb074a8ad248c">VIEW</a> </td></tr>
<tr class="memdesc:ga77fc7bfc159040a1e2ffb074a8ad248c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Lists available view types retrieved from the camera, used for creating human-viewable (Image-type) textures.  <a href="group__Video__group.html#ga77fc7bfc159040a1e2ffb074a8ad248c">More...</a><br /></td></tr>
<tr class="separator:ga77fc7bfc159040a1e2ffb074a8ad248c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga7bab4c6ca4fd971055eca1fdd9f4223d"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__Video__group.html#ga7bab4c6ca4fd971055eca1fdd9f4223d">VIDEO_SETTINGS</a> </td></tr>
<tr class="memdesc:ga7bab4c6ca4fd971055eca1fdd9f4223d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Lists available camera settings for the ZED camera (contrast, hue, saturation, gain, etc.)  <a href="group__Video__group.html#ga7bab4c6ca4fd971055eca1fdd9f4223d">More...</a><br /></td></tr>
<tr class="separator:ga7bab4c6ca4fd971055eca1fdd9f4223d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga9401e0c9b9fec46d2eb300ffd2fc72c9"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__Video__group.html#ga9401e0c9b9fec46d2eb300ffd2fc72c9">TIME_REFERENCE</a> </td></tr>
<tr class="memdesc:ga9401e0c9b9fec46d2eb300ffd2fc72c9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Categories indicating when a timestamp is captured.  <a href="group__Video__group.html#ga9401e0c9b9fec46d2eb300ffd2fc72c9">More...</a><br /></td></tr>
<tr class="separator:ga9401e0c9b9fec46d2eb300ffd2fc72c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae52adc3898d4dd4cb5b770567fe8031c"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__Video__group.html#gae52adc3898d4dd4cb5b770567fe8031c">SVO_COMPRESSION_MODE</a> </td></tr>
<tr class="memdesc:gae52adc3898d4dd4cb5b770567fe8031c"><td class="mdescLeft">&#160;</td><td class="mdescRight">SVO compression modes.  <a href="group__Video__group.html#gae52adc3898d4dd4cb5b770567fe8031c">More...</a><br /></td></tr>
<tr class="separator:gae52adc3898d4dd4cb5b770567fe8031c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga0361144a89b83ced3ff322f026e54370"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__Video__group.html#ga0361144a89b83ced3ff322f026e54370">STREAMING_CODEC</a> </td></tr>
<tr class="memdesc:ga0361144a89b83ced3ff322f026e54370"><td class="mdescLeft">&#160;</td><td class="mdescRight">Streaming codecs  <a href="group__Video__group.html#ga0361144a89b83ced3ff322f026e54370">More...</a><br /></td></tr>
<tr class="separator:ga0361144a89b83ced3ff322f026e54370"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aed1a25f4b15c6110f7ac1dc385827049"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacesl.html#aed1a25f4b15c6110f7ac1dc385827049">SIDE</a> </td></tr>
<tr class="memdesc:aed1a25f4b15c6110f7ac1dc385827049"><td class="mdescLeft">&#160;</td><td class="mdescRight">defines left,right,both to distinguish between left and right or both sides  <a href="namespacesl.html#aed1a25f4b15c6110f7ac1dc385827049">More...</a><br /></td></tr>
<tr class="separator:aed1a25f4b15c6110f7ac1dc385827049"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga3155f0333317e8cfd79ecccbff77077e"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__SpatialMapping__group.html#ga3155f0333317e8cfd79ecccbff77077e">MAPPING_RESOLUTION</a> </td></tr>
<tr class="memdesc:ga3155f0333317e8cfd79ecccbff77077e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Spatial mapping depth resolution presets.  <a href="group__SpatialMapping__group.html#ga3155f0333317e8cfd79ecccbff77077e">More...</a><br /></td></tr>
<tr class="separator:ga3155f0333317e8cfd79ecccbff77077e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga9b385192e8e881f046b9de8dd899f107"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__SpatialMapping__group.html#ga9b385192e8e881f046b9de8dd899f107">MAPPING_RANGE</a> </td></tr>
<tr class="memdesc:ga9b385192e8e881f046b9de8dd899f107"><td class="mdescLeft">&#160;</td><td class="mdescRight">Spatial mapping depth range presets.  <a href="group__SpatialMapping__group.html#ga9b385192e8e881f046b9de8dd899f107">More...</a><br /></td></tr>
<tr class="separator:ga9b385192e8e881f046b9de8dd899f107"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga3891995bfc75dc464dc1d310a7eb7a71"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__SpatialMapping__group.html#ga3891995bfc75dc464dc1d310a7eb7a71">SPATIAL_MAP_TYPE</a> </td></tr>
<tr class="memdesc:ga3891995bfc75dc464dc1d310a7eb7a71"><td class="mdescLeft">&#160;</td><td class="mdescRight">Spatial Mapping type (default is mesh)  <a href="group__SpatialMapping__group.html#ga3891995bfc75dc464dc1d310a7eb7a71">More...</a><br /></td></tr>
<tr class="separator:ga3891995bfc75dc464dc1d310a7eb7a71"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga001684799cf2f2a948bfa463f39cae19"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__SpatialMapping__group.html#ga001684799cf2f2a948bfa463f39cae19">MESH_FILE_FORMAT</a> </td></tr>
<tr class="memdesc:ga001684799cf2f2a948bfa463f39cae19"><td class="mdescLeft">&#160;</td><td class="mdescRight">Mesh formats that can be saved/loaded with spatial mapping.  <a href="group__SpatialMapping__group.html#ga001684799cf2f2a948bfa463f39cae19">More...</a><br /></td></tr>
<tr class="separator:ga001684799cf2f2a948bfa463f39cae19"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga090065a0a84ccbbd05da8e14bd8db51d"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__SpatialMapping__group.html#ga090065a0a84ccbbd05da8e14bd8db51d">MESH_FILTER</a> </td></tr>
<tr class="memdesc:ga090065a0a84ccbbd05da8e14bd8db51d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Presets for filtering meshes scannedw ith spatial mapping. Higher values reduce total face count by more.  <a href="group__SpatialMapping__group.html#ga090065a0a84ccbbd05da8e14bd8db51d">More...</a><br /></td></tr>
<tr class="separator:ga090065a0a84ccbbd05da8e14bd8db51d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga004c296fb18548aabf8430a59a335958"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__SpatialMapping__group.html#ga004c296fb18548aabf8430a59a335958">SPATIAL_MAPPING_STATE</a> </td></tr>
<tr class="memdesc:ga004c296fb18548aabf8430a59a335958"><td class="mdescLeft">&#160;</td><td class="mdescRight">Possible states of the ZED's Spatial Mapping system.  <a href="group__SpatialMapping__group.html#ga004c296fb18548aabf8430a59a335958">More...</a><br /></td></tr>
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<tr class="memitem:gad78b29f5d18fc8990907a443246e88f0"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__Core__group.html#gad78b29f5d18fc8990907a443246e88f0">UNIT</a> </td></tr>
<tr class="memdesc:gad78b29f5d18fc8990907a443246e88f0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Units used by the SDK for measurements and tracking.  <a href="group__Core__group.html#gad78b29f5d18fc8990907a443246e88f0">More...</a><br /></td></tr>
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<tr class="memitem:ga6a917c0031f78daf898e779ddae225a3"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__SpatialMapping__group.html#ga6a917c0031f78daf898e779ddae225a3">PLANE_TYPE</a> </td></tr>
<tr class="memdesc:ga6a917c0031f78daf898e779ddae225a3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Type of the plane, determined by its orientation and whether detected by ZEDPlaneDetectionManager's DetectFloorPlane() or DetectPlaneAtHit().  <a href="group__SpatialMapping__group.html#ga6a917c0031f78daf898e779ddae225a3">More...</a><br /></td></tr>
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<tr class="memitem:gafae90bf9940ab1644c65bd4c8b3809a6"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__SpatialMapping__group.html#gafae90bf9940ab1644c65bd4c8b3809a6">AREA_EXPORT_STATE</a> </td></tr>
<tr class="memdesc:gafae90bf9940ab1644c65bd4c8b3809a6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Possible states of the ZED's spatial memory area export, for saving 3D features used by the tracking system to relocalize the camera. This is used when saving a mesh generated by spatial mapping when Save Mesh is enabled - a .area file is saved as well.  <a href="group__SpatialMapping__group.html#gafae90bf9940ab1644c65bd4c8b3809a6">More...</a><br /></td></tr>
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<tr class="memitem:ga13b0c230bc8fee5bbaaaa57a45fa1177"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__Object__group.html#ga13b0c230bc8fee5bbaaaa57a45fa1177">OBJECT_CLASS</a> </td></tr>
<tr class="memdesc:ga13b0c230bc8fee5bbaaaa57a45fa1177"><td class="mdescLeft">&#160;</td><td class="mdescRight">Lists available object class  <a href="group__Object__group.html#ga13b0c230bc8fee5bbaaaa57a45fa1177">More...</a><br /></td></tr>
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<tr class="memdesc:ga0c86adfc07c4fb24dc84f1fd2adc5eba"><td class="mdescLeft">&#160;</td><td class="mdescRight">Lists available object subclass.  <a href="group__Object__group.html#ga0c86adfc07c4fb24dc84f1fd2adc5eba">More...</a><br /></td></tr>
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<tr class="memdesc:ga43eecfa6fb832a9e5d86bb5e5007b2fa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Tracking state of an individual object.  <a href="group__Object__group.html#ga43eecfa6fb832a9e5d86bb5e5007b2fa">More...</a><br /></td></tr>
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<tr class="memdesc:gaded996f5683c57eedae7b24b6818ce9a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Lists available object action state.  <a href="group__Object__group.html#gaded996f5683c57eedae7b24b6818ce9a">More...</a><br /></td></tr>
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<tr class="memitem:ga4a212b90726adaaf0fae801b1cc913f4"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__Object__group.html#ga4a212b90726adaaf0fae801b1cc913f4">DETECTION_MODEL</a> </td></tr>
<tr class="memdesc:ga4a212b90726adaaf0fae801b1cc913f4"><td class="mdescLeft">&#160;</td><td class="mdescRight">List available models for detection  <a href="group__Object__group.html#ga4a212b90726adaaf0fae801b1cc913f4">More...</a><br /></td></tr>
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<tr class="memitem:gacce1373b1af32c33563d484bf326bc8e"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__Object__group.html#gacce1373b1af32c33563d484bf326bc8e">BODY_PARTS</a> </td></tr>
<tr class="memdesc:gacce1373b1af32c33563d484bf326bc8e"><td class="mdescLeft">&#160;</td><td class="mdescRight">semantic and order of human body keypoints.  <a href="group__Object__group.html#gacce1373b1af32c33563d484bf326bc8e">More...</a><br /></td></tr>
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<tr class="memitem:gab12e66b9515d6772cda59cc2f7e69713"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__Core__group.html#gab12e66b9515d6772cda59cc2f7e69713">MAT_TYPE</a> </td></tr>
<tr class="memdesc:gab12e66b9515d6772cda59cc2f7e69713"><td class="mdescLeft">&#160;</td><td class="mdescRight">Type of mat, indicating the data type and the number of channels it holds. Proper mat type depends on the image type. See <a class="el" href="group__Video__group.html#ga77fc7bfc159040a1e2ffb074a8ad248c" title="Lists available view types retrieved from the camera, used for creating human-viewable (Image-type) t...">sl.VIEW</a> and <a class="el" href="group__Depth__group.html#ga798a8eed10c573d759ef7e5a5bcd545d" title="Lists available measure types retrieved from the camera, used for creating precise measurement maps (...">sl.MEASURE</a> (in ZEDCommon.cs)  <a href="group__Core__group.html#gab12e66b9515d6772cda59cc2f7e69713">More...</a><br /></td></tr>
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<tr class="memitem:ga6053bda451d8ca289b3e443377cfc004"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__Core__group.html#ga6053bda451d8ca289b3e443377cfc004">COPY_TYPE</a> </td></tr>
<tr class="memdesc:ga6053bda451d8ca289b3e443377cfc004"><td class="mdescLeft">&#160;</td><td class="mdescRight">Categories for copying data within or between the CPU (processor) memory and GPU (graphics card) memory.  <a href="group__Core__group.html#ga6053bda451d8ca289b3e443377cfc004">More...</a><br /></td></tr>
<tr class="separator:ga6053bda451d8ca289b3e443377cfc004"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga3fc8f9f9f84fbb0f728fc2cd399ade29"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__Core__group.html#ga3fc8f9f9f84fbb0f728fc2cd399ade29">MEM</a> </td></tr>
<tr class="memdesc:ga3fc8f9f9f84fbb0f728fc2cd399ade29"><td class="mdescLeft">&#160;</td><td class="mdescRight">Which memory to store an image/mat: CPU/processor memory or GPU (graphics card) memory.  <a href="group__Core__group.html#ga3fc8f9f9f84fbb0f728fc2cd399ade29">More...</a><br /></td></tr>
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<h2 class="groupheader">Enumeration Type Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a1426214b030fcdca0e233ae25000b459">&#9670;&nbsp;</a></span>Constant</h2>

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<p>Constant for plugin. Should not be changed </p>
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<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="a1426214b030fcdca0e233ae25000b459abbfd70cafe0dd217b546ffaf0468f527"></a>MAX_OBJECTS&#160;</td><td class="fielddoc"></td></tr>
<tr><td class="fieldname"><a id="a1426214b030fcdca0e233ae25000b459a78526aa651caa01d2bd2747bca0a1aec"></a>MAX_SUBMESH&#160;</td><td class="fielddoc"><p>Maximum number of chunks. It's best to get relatively few chunks and to update them quickly. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#aed1a25f4b15c6110f7ac1dc385827049">&#9670;&nbsp;</a></span>SIDE</h2>

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<p>defines left,right,both to distinguish between left and right or both sides </p>
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<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="aed1a25f4b15c6110f7ac1dc385827049a684d325a7303f52e64011467ff5c5758"></a>LEFT&#160;</td><td class="fielddoc"><p>Left side only. </p>
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<tr><td class="fieldname"><a id="aed1a25f4b15c6110f7ac1dc385827049a21507b40c80068eda19865706fdc2403"></a>RIGHT&#160;</td><td class="fielddoc"><p>Right side only. </p>
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<tr><td class="fieldname"><a id="aed1a25f4b15c6110f7ac1dc385827049a6328e5e3186c227a021ef2ff77e40197"></a>BOTH&#160;</td><td class="fielddoc"><p>Left and Right side. </p>
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